Digits climb from the bulb. Free, at five levels.
In thermo sudoku, grey thermometers run across the grid. Digits must strictly increase from the round bulb to the far end, so a long thermometer leaves each cell only a narrow range of digits.
Thermos are a good first variant: the rule is simple and the ranges do a lot of work early. Our puzzles are set so the thermometers matter from the first few moves.
The range of digits each cell can hold, by the thermo's length, before anything else is known. Cell 1 is the bulb. On a thermo of n cells, cell k is at least k and at most 9 − n + k.
| Length | Bulb | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| 2 | 1–8 | 2–9 | |||||||
| 3 | 1–7 | 2–8 | 3–9 | ||||||
| 4 | 1–6 | 2–7 | 3–8 | 4–9 | |||||
| 5 | 1–5 | 2–6 | 3–7 | 4–8 | 5–9 | ||||
| 6 | 1–4 | 2–5 | 3–6 | 4–7 | 5–8 | 6–9 | |||
| 7 | 1–3 | 2–4 | 3–5 | 4–6 | 5–7 | 6–8 | 7–9 | ||
| 8 | 1–2 | 2–3 | 3–4 | 4–5 | 5–6 | 6–7 | 7–8 | 8–9 | |
| 9 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Count each cell's position from both ends. On a 6-cell thermo, the bulb is 1 to 4 and the tip 6 to 9. The range table has every length.
A 7-cell thermo leaves each cell three options and an 8-cell thermo two. Long thermos usually hold the break-in.
A given digit splits a thermo: everything before it is lower, everything after it higher. A 6 forces the next two cells into 7 to 9.
If two bulbs in one box can each only be 1 or 2, they're a pair, and no other cell in that box can be 1 or 2.
Each candidate you remove can lift the floor or drop the ceiling of the cells further along. Thermometer logic chains down the whole line.
Digits must rise, but they can skip. 1, 4, 9 is a fine three-cell thermo.
The bulb, the round end, is the smallest digit. The flat end is the largest.
When a thermo forks, every branch rises from the shared bulb. Two branches can repeat a digit only if those cells don't share a row, column or box.
Every puzzle has one solution, proved when it is set, and our solver finishes it by logic alone. The level is the hardest step the solve needs. Here is what each level asks of a thermo puzzle:
The daily variant rotates through 11 kinds, so a thermo daily comes round about every 11 days. Past dailies
Our levels are a good start. For more, Explore has 415 thermo puzzles made by people, from Logic Masters and Cracking the Cryptic. A few of the most popular:
Setters with the most thermo puzzles:
Often combined with:
All 415 thermo puzzles in Explore · Make your own thermo sudoku
No. Each digit must be bigger than the one before it, so a thermometer never holds the same digit twice.
A thermometer of 9 cells must be 1 to 9 in order. One of 8 cells leaves each cell two options. Count from both ends to get each cell's range.
The round end. It holds the smallest digit on the thermometer.
On a thermo of n cells, cell k (counting the bulb as 1) is at least k and at most 9 − n + k. On a 5-cell thermo the bulb is 1 to 5 and the tip 5 to 9.
Yes. Thermos can turn corners, run diagonally and cross box borders. Only the order from bulb to tip matters.
It's one of the best first variants. The rule is easy to see and the ranges give you places to start. Our Easy thermos need nothing beyond ranges and singles.