No repeat a knight's move apart. Free, at five levels.
In anti-knight sudoku, two cells a chess knight's move apart (two steps one way, one step the other) can't hold the same digit. Each cell sees up to eight extra cells.
Inside a box the rule adds nothing, because the box already bans repeats. It bites across box borders, where it shapes how each digit can move through a band of three boxes. Our puzzles are set so the knight's moves are needed to finish.
The marked cells are a knight's move from the 5. None of them can be 5. The ones in the 5's own box were already ruled out by the box, so the new information is in the boxes around it.
For each placed digit, cross it off the cells a knight's move away. It's like cross-hatching with an extra pattern.
A digit in one box removes up to two cells in each box beside it, on top of the row or column it already rules out. Often that leaves one spot.
Corner cells have only two knight's moves, but they combine with rows and columns at the edges.
If a digit can only be in two cells of a box, every cell a knight's move from both of them can't be that digit.
Anti-knight puzzles often start with very few givens. Every one is a source of eliminations.
A knight moves two then one, in any of eight directions. It's easy to check four and miss four.
The rule only rules out a digit once it's placed, or when every option for it lands on the same cell.
Anti-king bans touching cells. Anti-knight bans the L-shaped jump.
Every puzzle has one solution, proved when it is set, and our solver finishes it by logic alone. The level is the hardest step the solve needs. Here is what each level asks of a anti-knight puzzle:
The daily variant rotates through 11 kinds, so a anti-knight daily comes round about every 11 days. Past dailies
Our levels are a good start. For more, Explore has 172 anti-knight puzzles made by people, from Logic Masters and Cracking the Cryptic. A few of the most popular:
Setters with the most anti-knight puzzles:
Often combined with:
All 172 anti-knight puzzles in Explore · Make your own anti-knight sudoku
Two cells in one direction and one cell sideways, the L-shape a chess knight moves in.
Yes. It applies everywhere in the grid, inside boxes and across them.
It needs fewer givens and makes you look further, but the logic is the same scanning you use in classic sudoku.
Up to eight. Cells near the edge have fewer: a corner cell has two.
Often. With anti-king and a non-consecutive rule it makes the miracle sudoku family, and hand-set puzzles mix it with thermos, killers and more. Explore lists them.