The arrow sums to its circle. Free, at five levels.
Arrow sudoku adds circles with arrows coming out of them. The digits along an arrow add up to the digit in its circle. Digits may repeat along an arrow when the cells don't share a row, column or box.
A circle holds at most 9, so arrows are short on room: three arrow cells that share a box total at least 6, leaving the circle 6 to 9. Our puzzles are set so the arrow sums open the grid.
What the shaft can hold for each circle digit. The first table covers two-cell arrows, the second three-cell arrows whose cells all share a row, column or box (so no digit repeats).
| Circle | Different digits | Same digit twice (only if the cells share no house) |
|---|---|---|
| 2 | – | 11 |
| 3 | 12 | – |
| 4 | 13 | 22 |
| 5 | 14 23 | – |
| 6 | 15 24 | 33 |
| 7 | 16 25 34 | – |
| 8 | 17 26 35 | 44 |
| 9 | 18 27 36 45 | – |
| Circle | Arrow digits |
|---|---|
| 6 | 123 |
| 7 | 124 |
| 8 | 125 134 |
| 9 | 126 135 234 |
Three different digits total at least 6, so the circle is 6 to 9. A four-cell arrow in one house totals at least 10, too much for a one-cell circle, so its cells must spread over more than one house.
A circle is at least the smallest total its arrow can make. A three-cell arrow inside one box is at least 1 + 2 + 3 = 6, so its circle is 6, 7, 8 or 9.
The circle is at most 9, so each arrow cell is at most 9 minus the smallest the rest of the arrow can be. On a three-cell arrow in one box, no cell can be more than 6.
On an arrow of two or more cells, the circle is bigger than every arrow digit, so a low circle rules out high arrow digits and the reverse. If its box already has 8 and 9, the circle is at most 7.
Several arrows in one box share its 45. Arrows that run end to end through a row can set up the same adding-up logic as a killer. The arrows lesson shows how.
A circle 3 on a two-cell arrow in one house is 1 + 2. A circle 6 on a three-cell arrow in one house is 1 + 2 + 3. The arrow sums tables list the rest.
Arrow cells in different rows, columns and boxes can repeat. A bent arrow can hold 2, 1, 2.
The circle follows normal sudoku rules, so it can't repeat a digit already in its row, column or box.
In hand-set puzzles, a circle stretched over two cells is a two-digit number. Our own arrow puzzles always use one-cell circles.
Every puzzle has one solution, proved when it is set, and our solver finishes it by logic alone. The level is the hardest step the solve needs. Here is what each level asks of a arrow puzzle:
The daily variant rotates through 11 kinds, so a arrow daily comes round about every 11 days. Past dailies
Our levels are a good start. For more, Explore has 580 arrow puzzles made by people, from Logic Masters and Cracking the Cryptic. A few of the most popular:
Setters with the most arrow puzzles:
Often combined with:
All 580 arrow puzzles in Explore · Make your own arrow sudoku
Yes, unless the cells share a row, column or box. Arrows that bend across boxes sometimes repeat a digit.
Any digit from the smallest total its arrow can make up to 9. A two-cell arrow in one house needs at least 3, and a three-cell arrow in one house at least 6. If the arrow's cells can repeat, the floor is lower.
Some hand-set puzzles use a two-cell pill, read as a two-digit number such as 12. Our own arrow puzzles use one-cell circles.
Yes. Each arrow from the same circle sums to it separately, so two arrows from a circle 9 might be 4 + 5 and 1 + 8.
Both are about sums, but a killer total is printed, while an arrow's total is a digit you have to find. That makes arrows a two-way puzzle: the shaft limits the circle and the circle limits the shaft.
The arrow rules lesson explains the rule, and the arrows technique lesson has practice boards with worked steps.